Evaluation of things removed from the N64 version of Command & Conquer ---------------------------------------------------------------------- Contrary to what you would expect, the C&C64 intro animation is not just a bunch of junk poured on the screen. It is true that it contains a lot of jokes, but it also offers some insight into the porting process of PC C&C to the Nintendo 64. Amongst other things, it tells quite exactly which things were removed from the game. I will evaluate all these subjects separately: Subject: House JP Test reason / Intro text: "Transfer: Steggie Database - Init: House JP... ...Failed" "Removed: House JP" Test method: Compared INI file of Nod special Ops #2 with ingame behaviour. Conclusion: Removed. This is team [Special] in the mission programming. None of the things set for team Special show up in the game. The best example of this is Nod special Ops #2, where, according to the INI file, a team [Special] owned tech center is present near the prison. It doesn't show up in the game. Subject: Dinosaurs [TRIC] [TREX] [RAPT] [STEG] Test reason / Intro text: "Transfer: Steggie Database - Init: House JP... ...Failed" Test method: -Replaced player unit [BGGY] string by [TRIC] in Nod mission #1. -Replaced player unit [BGGY] string by [TREX] in Nod mission #1. -Replaced player unit [BGGY] string by [RAPT] in Nod mission #1. -Replaced player unit [BGGY] string by [STEG] in Nod mission #1. Conclusion: Removed. None of the 4 dinosaurs showed up when testing them ingame. Subject: SSM Launcher [MLRS] Test reason / Intro text: "-SSM Launcher... ...SSM Launcher Deleted" Test method: -Compared INI file of GDI special Ops #2 with ingame behaviour. -Replaced player unit [MSAM] string by [MLRS] in GDI special Ops #2. Conclusion: Removed. The unit didn't show up in GDI Special Ops #2, even though the INI file shows it is programmed to be built by Nod as attack team. It seems that the people who made these missions were not aware of the things that were cut from the N64 version. Subject: Chem-Warrior [E5] Test reason / Intro text: "Transmitting: E5 BioWarfare Soldier Send Retracted" Test method: -Played hidden Covert Ops mission "The tiberium Strain", which has the unit -The unit appears in the BARRACUDA-enabled mission "SCB70EA" Conclusion: Defunct. The soldier is in fact in the game, and immune to tiberium poisoning, but it has the graphics of the Minigunner and has no weapon. Subject: Stealth Tank [STNK] Test reason / Intro text: "Transmitting: Stealth Tank Specifications ...No information found" Test method: -Played hidden Covert Ops mission "Nod Death Squad", which has the unit Conclusion: Ingame and perfect. This is obviously just a stealth-related joke. Subject: Apache [HELI]: Test reason / Intro text: "Apache Revision History ...Multiuser API not found ...Apache Deleted" Test method: Played GDI Special Ops mission #1, which has the unit Conclusion: Ingame and perfect. According to the intro it was removed for being part of the multiplayer interface of C&C, but the Apache is also accessible in single player by capturing a GDI construction yard. The unit is ingame and working perfectly, and is even featured in the GDI Special Ops mission #1. Subject: Mobile Headquarters [MHQ]: Test reason / Intro text: "Multiuser API not found" Test method: -replaced player-unit [MCV] string by [MHQ] in Nod mission #2. Conclusion: Ingame and functional. The mobile headquarters, while being a multiplayer- only unit, IS in fact ingame, but has the graphics of an APC. Just like in the PC version, it has no weapon, and when it is destroyed it triggers the Resign function for its side. Subject: Visceroid [VICE]: Test reason / Intro text: "Multiuser API not found" Test method: -replaced player-unit [BGGY] string by [VICE] in Nod mission #1. Conclusion: Removed. The visceroid, being a multiplayer-only unit, does not exist in the N64 version of C&C. Not surprising, seeing as it is a non-player unit that uses the same chem spray that the chem warrior was already missing. Subject: terrain maps [*.BIN] Test reason / Intro text: "-Sending proprietary terrain tool... ...Send Failed -Sending terrain plans ...Send overwritten" Test method: -Extracted Special Ops maps and checked compatibility with XCC Editor. Conclusion: File format is modified. The intro speaks of overwriting the "proprietary terrain tool" by "terrain plans". From what I've seen when extracting missions this refers to the fact the map system is different from the original C&C. C&C64 mission files [*.INI] are compatible with PC C&C, but the C&C64 terrain maps [*.MAP] are not. (they are called [*.MAP] here because [*.BIN] is used for the music files) Other potentially removed things: -------------------------------- Subject: Civilian Building "Oil Pump" [ARCO] Test reason: Noticed it was missing in Nod Special Ops #2 Test method: -replaced enemy structure [PROC] string by [ARCO] in GDI Special Ops #1 Conclusion: Removed. After replacing the enemy refinery in GDI Special Ops #1 by [ARCO], no building appeared. This is very odd, considering that it is really just a civilian building, in all aspects except for the internal name. (normal civilian buildings are [V##]) This is also strange because the building is used in Nod Special Ops #1. Subject: Civilian Building "The Studio" [V37] Test reason: Is unused in PC C&C; represents the Westwood Studios building. Test method: -replaced neutral structure [V24] string by [V37] in Nod mission #5 Conclusion: Ingame, but too small. The structure's model looks like the original graphics in the PC version. Just like in the PC version, the building's foundation size is 4x2, with the left 2 cells passable. However, the N64 ingame model is displayed at the size of a 2x2 civilian building, centered on its original 4x2 foundation.