;GDI BRIEFINGS [SCG01EA] 1=Use the units provided 2=to protect the Mobile 3=Construction Vehicle 4=(MCV). You should then 5=deploy the MCV by double 6=clicking on it. Then you 7=can begin to build up a 8=base. Start with a Power 9=Plant. Finally, search 10=out and destroy all 11=enemy Nod units in the 12=surrounding area. [SCG02EA] 1=Defend your position, 2=deploy the MCV, then 3=build a sizable force to 4=search out and destroy 5=the Nod base in the 6=area. All Nod units and 7=structures must be 8=either destroyed or 9=captured to complete 10=objective. [SCG03EA] 1=Build up forces to 2=destroy Nod base. Once 3=all Nod SAM sites are 4=neutralized then air 5=support will be provided 6=to combat obstacles such 7=as turrets. Destroy all 8=units and structures to 9=complete the mission 10=objective. [SCG03EB] 1=Build up forces to 2=destroy Nod base. Once 3=all Nod SAM sites are 4=neutralized then air 5=support will be provided 6=to combat obstacles such 7=as turrets. Destroy all 8=units and structures to 9=complete the mission 10=objective. [SCG04EA] 1=Nod has captured 2=classified GDI property. 3=You must find and 4=retrieve the stolen 5=equipment. It is being 6=transported in a 7=shipping crate. Use the 8=new APC to strategically 9=transport infantry 10=through Nod forces. [SCG04WA] 1=Nod has captured 2=classified GDI property. 3=You must find and 4=retrieve the stolen 5=equipment. It is being 6=transported in a 7=shipping crate. Use the 8=new APC to strategically 9=transport infantry 10=through Nod forces. [SCG04WB] 1=Nod is moving to capture 2=and hold a civilian 3=town. Your mission is to 4=reach the town first and 5=hold off invading Nod 6=units until GDI 7=reinforcements can 8=arrive. All invading Nod 9=units must be destroyed. [SCG05EA] 1=A GDI field base is 2=under attack. They have 3=fended off one attack 4=but will not survive 5=another. Move to the 6=base, repair the 7=structures and then 8=launch a strike force to 9=destroy the Nod base in 10=the area. Destroy all 11=Nod structures. [SCG05EB] 1=A GDI field base is 2=under attack. They have 3=fended off one attack 4=but will not survive 5=another. Move to the 6=base, repair the 7=structures and then 8=launch a strike force to 9=destroy the Nod base in 10=the area. Destroy all 11=Nod structures. [SCG05WA] 1=A GDI field base is 2=under attack. They have 3=fended off one attack 4=but will not survive 5=another. Move to the 6=base, repair the 7=structures and then 8=launch a strike force to 9=destroy the Nod base in 10=the area. Destroy all 11=Nod structures. [SCG05WB] 1=A GDI field base is 2=under attack. They have 3=fended off one attack 4=but will not survive 5=another. Move to the 6=base, repair the 7=structures and then 8=launch a strike force to 9=destroy the Nod base in 10=the area. Destroy all 11=Nod structures. [SCG06EA] 1=Use a GDI Commando to 2=infiltrate the Nod base. 3=**** ** destroy the 4=******** so that the 5=base is incapacitated. 6=Get in, hit it, and get 7=the **** out. [SCG07EA] 1=Previous mission 2=objective not complete. 3=Airfield was to be 4=targeted. 5=New objective: Build up 6=a base and Destroy 7=remaining Nod structures 8=and units. 9=Reinforcements will be 10=provided. [SCG08EA] 1=U.N. Sanction has cut 2=funding to the Global 3=Defense Initiative. 4=Field Units are 5=helpless. Use the repair 6=facility to keep your 7=units in the field long 8=enough to destroy the 9=Nod base in this region. 10=All Nod units and 11=structures must be 12=destroyed. [SCG08EB] 1=Dr. Moebius is 2=establishing a Hospital 3=to treat the civilians 4=in the region who are 5=falling ill due to 6=exposure to Tiberium. 7=Protect Moebius and the 8=civilians. Eliminate Nod 9=presence in the area. [SCG09EA] 1=Take out Nod turrets 2=along shore so Gunboats 3=can move in safely on 4=the Nod base. The Nod 5=base must be destroyed. 6=If gunboats can get in, 7=they should be able to 8=destroy the base with 9=no difficulty. Keep an 10=eye out for the new 11=weapon Nod is rumored 12=to be working on. [SCG10EA] 1=U.N. funding has been 2=re-established. You now 3=have access to a new 4=aircraft, the Orca. This 5=unit is to be used to 6=scout out the immediate 7=area. Destroy all Nod 8=presence in this region. [SCG10EB] 1=U.N. funding has been 2=re-established. You now 3=have access to a new 4=aircraft, the Orca. This 5=unit is to be used to 6=scout out the immediate 7=area. Destroy all Nod 8=presence in this region. [SCG11EA] 1=Intelligence operative, 2=code name Delphi, has 3=info on Kane and a new 4=bioresearch laboratory. 5=After landing on the 6=beach here in Corinth 7=move north to make 8=contact with him. Nod 9=will attempt to stop 10=you. You must reach 11=Delphi! [SCG12EA] 1=A GDI base is under 2=siege in this region. 3=Dr. Moebius is trapped 4=in the base. Move in, 5=grab Moebius, and then a 6=transport helicopter 7=will be sent to you. Get 8=Moebius into the 9=transport. Make sure 10=that there are no SAM 11=sites in the area or 12=else the transports will 13=be useless. [SCG12EB] 1=A GDI base is under 2=siege in this region. 3=Dr. Moebius is trapped 4=in the base. Move in, 5=grab Moebius, and then a 6=transport helicopter 7=will be sent to you. Get 8=Moebius into the 9=transport. Make sure 10=that there are no SAM 11=sites in the area or 12=else the transports will 13=be useless. [SCG13EA] 1=Delphi's info decoded 2=and Kane has been found. 3=He is overseeing 4=experiments at a 5=Bioresearch facility in 6=this area. Destroy 7=facility while we have 8=him cornered. Build an 9=Advanced Communications 10=center to access the new 11=Ion Cannon. It will 12=greatly assist you in 13=your objective. [SCG13EB] 1=Delphi's info decoded 2=and Kane has been found. 3=He is overseeing 4=experiments at a 5=Bioresearch facility in 6=this area. Destroy 7=facility while we have 8=him cornered. Build an 9=Advanced Communications 10=center to access the new 11=Ion Cannon. It will 12=greatly assist you in 13=your objective. [SCG14EA] 1=We have learned the path 2=of evacuating Nod 3=forces. They are moving 4=through this valley. Cut 5=them off so that they 6=can't rejoin the main 7=force. Attack and 8=destroy all the vehicles 9=in the Nod convoy. [SCG15EA] 1=The Temple of Nod has 2=been located. We are 3=sure Kane is there. 4=Destroy him, the temple, 5=and any other remnant of 6=Nod that exists there. 7=Nod has been rumored to 8=have completed its own 9=nuclear device so it's 10=do or die time. 11=Let's do it! [SCG15EB] 1=The Temple of Nod has 2=been located. We are 3=sure Kane is there. 4=Destroy him, the temple, 5=and any other remnant of 6=Nod that exists there. 7=Nod has been rumored to 8=have completed its own 9=nuclear device so it's 10=do or die time. 11=Let's do it! [SCG15EC] 1=The Temple of Nod has 2=been located. We are 3=sure Kane is there. 4=Destroy him, the temple, 5=and any other remnant of 6=Nod that exists there. 7=Nod has been rumored to 8=have completed its own 9=nuclear device so it's 10=do or die time. 11=Let's do it! ;; ;; N64 Special Ops ;; [SCG30EA] 1=Nod is experimenting on civilians 2=using Tiberium. Use the Commando 3=to take out the SAM sites 4=surrounding the drop-off area. 5=With the SAM's gone you will then 6=be given an airstrike. Take out 7=the Obelisk and an MCV will be 8=delivered to help you to locate 9=and destroy the BioResearch 10=Facility. [SCG90EA] 1=Our top Commando has been 2=intercepted by Nod forces with 3=information that MUST be retrieved. 4=He is being held within a well- 5=fortified Technology Center - get 6=an engineer into it at all costs. 7=Nod forces are scattered throughout 8=the area so it's only a matter of 9=time before you are detected. ;NOD BRIEFINGS [SCB01EA] 1=In order for the 2=Brotherhood to gain a 3=foothold, we must begin 4=by eliminating certain 5=elements. Nikoomba, the 6=nearby village's leader, 7=is one such element. His 8=views and ours do not 9=coincide, and he must be 10=eliminated. [SCB01EB] 1=In order for the 2=Brotherhood to gain a 3=foothold, we must begin 4=by eliminating certain 5=elements. Nikoomba, the 6=nearby village's leader, 7=is one such element. His 8=views and ours do not 9=coincide, and he must be 10=eliminated. [SCB02EA] 1=GDI has kept a strangle- 2=hold on Egypt for many 3=years. Set up a forward 4=attack base in your 5=area. To do this you 6=must double click on 7=your Mobile Construction 8=Vehicle (MCV). From here 9=you can begin to build a 10=base. This area has 11=plenty of Tiberium, so 12=establishing the base 13=should be easy. [SCB02EB] 1=GDI has kept a strangle- 2=hold on Egypt for many 3=years. Set up a forward 4=attack base in your 5=area. To do this you 6=must double click on 7=your Mobile Construction 8=Vehicle (MCV). From here 9=you can begin to build a 10=base. This area has 11=plenty of Tiberium, so 12=establishing the base 13=should be easy. [SCB03EA] 1=GDI has established a 2=prison camp, where they 3=are detaining some of 4=the local political 5=leaders. Kane wishes to 6=liberate these victims. 7=Destroy the GDI forces 8=and capture the prison - 9=do not destroy it. [SCB03EB] 1=GDI has established a 2=prison camp, where they 3=are detaining some of 4=the local political 5=leaders. Kane wishes to 6=liberate these victims. 7=Destroy the GDI forces 8=and capture the prison - 9=do not destroy it. [SCB04EA] 1=GDI is attempting to 2=relocate a village of 3=sympathetic civilians. 4=Intercept the convoy and 5=destroy it. It is 6=imperative that the 7=villagers be totally 8=destroyed, as a lesson 9=to any other natives who 10=may oppose us. [SCB04EB] 1=A small village friendly 2=to our cause has been 3=increasingly harassed by 4=GDI, and the Brotherhood 5=wishes you to assist 6=them in their efforts. 7=Seek out the enemy 8=village and destroy it. 9=The event will be 10=disguised as a GDI 11=attack. [SCB05EA] 1=Our brothers within GDI 2=tell us of A-10 3=strike jets scheduled to 4=be deployed here soon. 5=Our suppliers have 6=delivered new Surface-to- 7=Air Missiles to aid you. 8=Use the SAMs to defend 9=your base, then seek out 10=their base and destroy 11=it. [SCB06EA] 1=GDI has imported a 2=Nuclear Detonator in an 3=attempt to sway a few 4=local political leaders. 5=Penetrate the base and 6=steal the detonator. 7=A chopper will be sent 8=to meet you at a 9=designated landing zone. 10=Look for the landing 11=flare once you have 12=stolen the device. [SCB06EB] 1=GDI has imported a 2=Nuclear Detonator in an 3=attempt to sway a few 4=local political leaders. 5=Penetrate the base and 6=steal the detonator. 7=A chopper will be sent 8=to meet you at a 9=designated landing zone. 10=Look for the landing 11=flare once you have 12=stolen the device. [SCB06EC] 1=GDI has imported a 2=Nuclear Detonator in an 3=attempt to sway a few 4=local political leaders. 5=Penetrate the base and 6=steal the detonator. 7=A chopper will be sent 8=to meet you at a 9=designated landing zone. 10=Look for the landing 11=flare once you have 12=stolen the device. [SCB07EA] 1=The Brotherhood has 2=located a huge field of 3=Tiberium in the area. 4=The nearby village has 5=laid claim to the field. 6=Eliminate the villagers, 7=as to prevent any 8=infection of our own 9=workers. GDI forces are 10=reported to be minimal, 11=so elimination of them 12=is of secondary 13=importance. [SCB07EB] 1=The Brotherhood has 2=located a huge field of 3=Tiberium in the area. 4=The nearby village has 5=laid claim to the field. 6=Eliminate the villagers, 7=as to prevent any 8=infection of our own 9=workers. GDI forces are 10=reported to be minimal, 11=so elimination of them 12=is of secondary 13=importance. [SCB07EC] 1=GDI has left itself 2=open to the deadliest 3=weapon of all, 4=information. Our spies 5=tell us the GDI base in 6=your area contains an 7=advanced attack 8=helicopter, the Orca. 9=Steal this weapon, then 10=fly to the nearby 11=village and destroy it. 12=The attack will be 13=blamed on GDI. [SCB08EA] 1=Since we are low on 2=troops, you will have to 3=make use of all 4=available resources. 5=Locate the abandoned GDI 6=base in the area and 7=restore it to 8=operational status. Once 9=that is done, use GDI's 10=own weapons against 11=them. Be sure that no 12=GDI forces remain 13=alive. [SCB08EB] 1=Since we are low on 2=troops, you will have to 3=make use of all 4=available resources. 5=Locate the abandoned GDI 6=base in the area and 7=restore it to 8=operational status. Once 9=that is done, use GDI's 10=own weapons against 11=them. Be sure that no 12=GDI forces remain 13=alive. [SCB09EA] 1=GDI is attempting to 2=retake Egypt. Use every 3=available resource in 4=your efforts to stop 5=them. The populace has 6=once again swayed in 7=support of GDI forces, 8=so show no mercy in 9=dealing with the 10=villagers. [SCB09EB] 1=GDI is attempting to 2=retake Egypt. Use every 3=available resource in 4=your efforts to stop 5=them. The populace has 6=once again swayed in 7=support of GDI forces, 8=so show no mercy in 9=dealing with the 10=villagers. [SCB10EA] 1=GDI is developing an 2=orbital weapon. Our 3=spies have told us of a 4=large lake near the 5=location of the R&D 6=center. Find the base, 7=and use the sniper to 8=eliminate their 9=scientist. [SCB10EB] 1=GDI is developing a new, 2=heavily armored tank. 3=Our spies have located 4=the GDI R&D base. Use 5=your small strike force 6=to locate and penetrate 7=the center. Be sure to 8=destroy the tanks in the 9=base and the factory. [SCB11EA] 1=GDI has captured one of 2=our technology centers. 3=You must recapture the 4=base and recover the 5=stolen information. [SCB11EB] 1=GDI has captured one of 2=our technology centers. 3=You must recapture the 4=base and recover the 5=stolen information. [SCB12EA] 1=Somewhere in this area 2=there is a GDI Advanced 3=Communications Center. 4=Inside this center are 5=the firing codes for 6=their orbiting Ion 7=station. The Brotherhood 8=must have these codes. 9=Capture the Center and 10=retrieve the codes - do 11=not destroy the center. [SCB12EB] 1=Somewhere in this area 2=there is a GDI Advanced 3=Communications Center. 4=Inside this center are 5=the firing codes for 6=their orbiting Ion 7=station. The Brotherhood 8=must have these codes. 9=Capture the Center and 10=retrieve the codes, do 11=not destroy the center. [SCB13EA] 1=Establish your base, 2=then build and defend 3=the Temple of Nod. All 4=GDI forces are to be 5=destroyed. Kane has 6=ordered you to defend 7=the Temple at all 8=costs, even your own 9=life. Do not allow GDI 10=forces to overrun you. [SCB13EB] 1=Establish your base, 2=then build and defend 3=the Temple of Nod. All 4=GDI forces are to be 5=destroyed. Kane has 6=ordered you to defend 7=the Temple at all 8=costs, even your own 9=life. Do not allow GDI 10=forces to overrun you. [SCB13EC] 1=Establish your base, 2=then build and defend 3=the Temple of Nod. All 4=GDI forces are to be 5=destroyed. Kane has 6=ordered you to defend 7=the Temple at all 8=costs, even your own 9=life. Do not allow GDI 10=forces to overrun you. ;; ;; N64 Special Ops ;; [SCB21EA] 1=GDI is gathering to launch a 2=heavy strike against us. 3=Use the Commando to infiltrate 4=the base in this area and gather 5=some nuclear components located 6=here. The components can be found 7=in a crate. Use the other troops 8=to attack the village to the west 9=to create a diversion for 10=the Commando. [SCB22EB] 1=GDI has a P.O.W. camp in the area, 2=which is using a nearby village to 3=support it. Destroy the GDI base, 4=the civilian village - everything. 5=Free the prisoners in the area if 6=possible, avenge them if not. 7=Our commando has gained us nuclear 8=capability - 9=let the winds of death rage.