[Warheads] 0=SmallArms 1=HiExplosive 2=ArmorPiercing 3=Fire 4=SUPER 5=IonCannon 6=Kick 7=Punch 8=HollowPoint 9=Organic 10=DinoBite1 11=DinoBite2 12=Nuke ; Infantry death animations: 0=normal, 1=frag, 2=explode, 3=fire, 4=kicked, ; 5=punched, 6=eaten (used for carnivorous dinosaur healing). ; Verses values are stored as parts of 256, for all armor degrees (0-5). ; Armor '5' is newly added, but unused at the moment. With the current values, ; it makes a unit invincible. [SmallArms] Spread=2 TargetWalls=0 TargetWood=0 Unknown4=0 InfantryDeath=0 verses=256,128,144,64,64,0 [HiExplosive] Spread=6 TargetWalls=1 TargetWood=1 Unknown4=1 InfantryDeath=1 Verses=224,192,144,64,256,0 [ArmorPiercing] Spread=6 TargetWalls=1 TargetWood=1 Unknown4=0 InfantryDeath=2 verses=64,192,192,256,128,0 [Fire] Spread=8 TargetWalls=0 TargetWood=1 Unknown4=1 InfantryDeath=3 verses=224,256,176,64,128,0 ; used for Laser [SUPER] Spread=4 TargetWalls=0 TargetWood=0 Unknown4=0 InfantryDeath=3 verses=256,256,256,256,256,0 [IonCannon] Spread=7 TargetWalls=1 TargetWood=1 Unknown4=1 InfantryDeath=3 verses=256,256,192,192,192,0 [Kick] Spread=4 TargetWalls=0 TargetWood=0 Unknown4=0 InfantryDeath=4 verses=256,32,32,16,16,0 [Punch] Spread=4 TargetWalls=0 TargetWood=0 Unknown4=0 InfantryDeath=5 verses=256,32,32,16,16,0 ; used for Sniper [HollowPoint] Spread=4 TargetWalls=0 TargetWood=0 Unknown4=0 InfantryDeath=0 verses=256,8,8,8,8,0 ; used for the blossom tree spray damage [Organic] Spread=-1 TargetWalls=0 TargetWood=0 Unknown4=0 InfantryDeath=0 verses=0,256,1,1,1,1,0 ; carnivore bite [DinoBite1] Spread=1 TargetWalls=1 TargetWood=1 Unknown4=0 InfantryDeath=6 verses=256,192,128,32,8,0 ; herbivore bite [DinoBite2] Spread=1 TargetWalls=1 TargetWood=1 Unknown4=0 InfantryDeath=0 verses=256,192,128,32,8,0 ; Fire clone; unused for now because I can't reproduce the fire effects hardcoded to warhead "3". [Nuke] Spread=8 TargetWalls=0 TargetWood=1 Unknown4=1 InfantryDeath=3 verses=224,256,176,64,128,0