[12-2] Nod missions =================== [12-2-1ea] Nod Mission 1ea, Libya --------------------------------- Objective: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements. Nikoomba, the nearby village's leader, is one such element. His views and ours do not coincide, and he must be eliminated. Nikoomba is on a plateau north of the village at the extreme west of the map. [12-2-2ea] Nod Mission 2ea, Egypt --------------------------------- Objective: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must double click on your Mobile Construction Vehicle. (MCV) From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy. Build lots of minigunner dudes and keep them in packs of 5. Attack the base from the north, and send in a couple engineers to take over the refinery and the construction yard. *12-2-2eb* Nod Mission 2eb, Egypt --------------------------------- Objective: Same as previous Same as 12-2-2ea. [12-2-3ea] Nod Mission 3ea, Sudan --------------------------------- Objective: GDI has established a prison camp, where they are e detaining some of the local political leaders. Kane wishes to liberate these victims. Destroy the GDI forces and capture the prison, do not destroy it. Andre Pang (ozone@zip.com.au) Easy mission after finding the enemy base! Send in some decoy units to his base (Nod buggies), and walk in three or four engineers behind them. At least one engineer should make it to the prison safely, and the moment it's captured, mission accomplished. *12-2-3eb* Nod Mission 3eb, Sudan --------------------------------- Objective: Same as previous Same as 12-2-3ea. *12-2-4ea* Nod Mission 4ea, Chad -------------------------------- Objective: GDI is attempting to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. It is imperative that the villages be totally destroyed, as a lesson to any other natives who may oppose us. Run all your men south and west. Destroy the APC and all villagers and buildings. [12-2-4eb] Nod Mission 4eb, Chad -------------------------------- Objective: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts. Seek out the enemy village and destroy it. The event will be disguised as a GDI attack. Peter Hearty (hear0330@mach1.wlu.ca) : I'm stuck in NOD Mission 4, where you have to destroy an enemy : village, and you just have a couple of buggies, three mots and some : infantry. How do you deal with those grenadiers ? : They always kill my people really effectively - how do you solve this : mission ??? I solved it by going really slowly. Advance slowly, and while no enemy troops are around, send one buggy to the closest enemy, and then return to where all of your men are. Then kill it. Keep doing this, they have no way of rebuilding vehicles or men, so if you just fight everybody on your side against one or two of their men, then you can beat everyone and have no trouble destroying their village. [12-2-5] Nod Mission 5, Mauritania ---------------------------------- Objective: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it. Fabrice Timmermans (ftimmerm@belgium.attgis.com) First of all, don't build SAM sites immediately, they are slow and not at all useful (you will just need to build one at the end to end the mission). Build your base in the southeast corner of the map, go for a refinery, hand of NOD and airstrip. Go ahead and explore the map to the west with your buggy. One big point, SCATTER your troops in groups no bigger than three or four units because off A-10 strikes ! If you follow the road to the west, you will come across a bridge. Go north along the edge of the map and at the top a little east. You will arrive just near his construction yard. Send your four recon bikes while building new ones and hammer the yard to dust ! He will probably send one heavy tank after you so if you can, protect the bikes with light tanks. OK yard is out of business so no more construction! Time to take his base piece by piece. From your base, follow the eastern edge of the map to the north. You will eventually cross a small tiberium field. There head west. You will arrive near his base just near his construction yard. Send a tank and an engineer. Launch the tank in the middle of the base to attract enemy fire and take the construction yard. Sell it immediately to build more tanks or bikes. OK, no more GDI vehicles ! You can now send a massive assault to the base and kill the remnants of GDI forces or send more engineers to capture the rest of the base. [12-2-6ea] Nod Mission 6ea, Ivory Coast --------------------------------------- Objective: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device. I had the light section (the one with the recon bike) attack the sandbags of the base and create openings. My cycle blow a gap in the fencing, ran it through, and made it pick up the nuke. I boogied to the pickup site by going south and following the ridge. *12-2-6eb* Nod Mission 6eb, Benin --------------------------------- Objective: Same as previous This is another run-into-the-base-and-dash-out mission. Do just that. Run into the base, and dash out when you've touched the crate. [12-2-6ec] Nod Mission 6ec, Nigeria ----------------------------------- Objective: Same as previous Ray Van Dolson (rayvd@sierra.net) One of my friends found an interesting solution by capturing the enemy's refinery with the harvester inside. He then used the tough harvester to grab the detonator without being easily destroyed. Brian Hassink (brian.hassink@nt.com) After a few initial failures, have figured out how to win it. Of these missions, mission 6 has been the hardest so far (I finished it with just one remaining unit who almost died because I had to force him across the Tiberium field to reach the helicopter). It took several tries, but I managed to cross the bridge and arrive at the northeast corner of the map with most of my units (leaving the Engineers back in the southeast corner). I now took this surviving group and walked them along the ridge at the top of the map to the northwest corner, and then south. I then opened fire on the GDI buildings with the Bazooka men. This cause the AI to send its men out of the base and up along the way I came in. As his men came in, I ran my tanks up and down squishing them. This was far more effective than trying to take them out with gun and tank fire. Eventually you'll bleed off most of his men and you can move your group back around to the base entrance. Use the tanks to take out the towers (and place a man where they used to stand or the AI will usually replace them). You'll now have to clean up any residual units in the base and can also bring up the Engineers. Take over any GDI buildings you want, or simply grab the crate and head for the helicopter. [12-2-7ea] Nod Mission 7ea, Gabon --------------------------------- Objective: The Brotherhood has located a huge field of Tiberium in the area. The nearby village has laid claim to the field. Eliminate the villagers, as to prevent any infection of our own workers. GDI forces are reported to be minimal, so elimination of them is of secondary importance. Fabrice Timmermans (ftimmerm@pobelgium.belgium.ATTGIS.COM) The goal of the mission is to kill all villagers (by the way, you can destroy all buildings also) and eliminate GDI forces (only scientist they say! Ah, Ah, let me laugh !!) At the beginning your are north of the first part of the village. Just destroy everything in sight there is no opposition there. Use your two tanks to scout ahead (you have only one path possible between two ridges) but back them with your bazookas. Your will arrive soon to the second part of the village (south of it is the GDI base). There also destroy any buildings north of the church for the moment (if you go south, you will attract GDI forces). Cross the bridge and you will have access to the remnants of a NOD base. Repair what you can and go for a hand of NOD and construction yard as soon as you can. For the moment, don't go for the money crate south of the church because it will trigger a massive GDI attack. West of the church and a little south, there is a power plant and a hospital. Take them with your two starting engineers and sell them so you can borrow a little cash. Now, fortify your positions north of the bridge by moving all your units there and build tanks and bikes. Be careful to protect also your west flank because it is possible to cross the river a little west of the bridge. When you feel confident enough to withstand a GDI attack (grenadiers and tanks), send a suicidal unit to take the crate (it's suicidal because you will be in the fire range of two guards towers). With that money, you can build another harvester. After that, repel each attack by running over the grenadiers crossing the bridge and stay north of the river. Keep building tanks (you can also build a buggy or two to recon his base). I've waited then that he runs out of tiberium and I've destroyed his harvester as he tried to cross the bridges. He has then launched nearly all his remaining forces and I have then sent a massive assault on his base to destroy all in sight. His last move was to send an APC with engineer at my base but if you keep there one tank or bike, you can easily defend it. *12-2-7eb* Nod Mission 7eb, Cameroon ------------------------------------ Objective: Same as previous Destroy the main buildings inside the GDI base; you don't want GDI reinforcements breathing down your neck. Build a bonfire inside the village. Toast some marshmallows. Have a nice day. [12-2-7ec] Nod Mission 7ec, Central African Republic ---------------------------------------------------- Objective: GDI have left themselves open to the deadliest weapon of all, information. Our spies tell us the GDI base in your area contains an advanced attack helicopter, the Orca. Steal this weapon, then fly to the nearby village and destroy it. The attack will be blamed on GDI. Andre Pang (ozone@zip.com.au) The hard part is clearing out all the infantry surrounded at the barracks, they're the whole reason engineers can't get through. You have to send in your tanks (the second group) to the base and take out at least the barracks, after this is done, piece o' cake. Walk all your units in from the north of the base in one huge group, placing an engineer somewhere around the middle. They should make it safely since the guard tower aims for the first troop that comes in and not the engineers. Then, just capture the helipad. Brian Hassink (brian.hassink@nt.com) : When I sent the engineers into the ORCA installation, they came : right back out. Much to the amusement of the few remaining GDI gunners : who promptly killed me good. Don't tell me I needed all 4 engineers to : complete the mission?! DOOHH!!! I had this happen as well. What I ended up doing was moving the Engineer around to the other side and entering the structure from the bottom. Some advice for this level... Use the cluster of vehicles to bleed away enemy units from the GDI base. I ended up rolling them along in a row, and using the recon-bike unit to lure enemy units to their death. Attacking the GDI harvester is a very good way of getting him to send his units out of the base. As for the squads of men, I space each man out so that the grenades and tank fire from the GDI don't do collateral damage to nearby units. Generally I don't use them until I've almost completely drained the GDI base of units with the vehicle group. Once the GDI base is drained, use your tanks to eliminate the machine gun towers from a distance. It may take a little time, but it'll save you a lot of grief. Once the towers are gone, send in the engineers and grab the Orca. You can use your other engineers to grab the other GDI buildings (hint: Don't grab the refinery until the harvester is in it). OK, you've got the Orca. Next thing is to get rid of that pesky patrol boat. If you don't, your Orca may get hit by its missiles. For this, I took all my remaining units (you can build more if you captured the other GDI buildings) and lined them up along the shore. A few tanks are usually enough to take out a patrol boat. Now that the boat's gone, send the Orca after the lone GDI Bazooka unit in the village. You need to take him out first or his missiles will kill the Orca and you lose the mission. The Orca will fire off missiles automatically and return to the helipad to reload. It takes a few trips to kill the Bazooka, and several more to wipe of the village. [12-2-8ea] Nod Mission 8ea, Zaire (Well... it's Congo now) --------------------------------- Objective: Since we are low on troops, you will have to make use of all available resources. Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them. Be sure that no GDI forces remain alive. Andre Pang (ozone@zip.com.au) The key to this mission is engineers. Take out any units/structures which can cause damage to a transport helicopter, send in a small attack force, then while they're distracting the enemy, send in the transport helicopters with the engineers. Target the construction yard, barracks and weapons factory in that order. Jay 'PyRo' (jkw7063@osfmail.isc.rit.edu): I sold the old base, made flamers transported three flamers, and two engineers. That was all I needed. That was a pretty simple mission. If you think that's hard... boy do you have a thing coming. Just wait till the 12 and 13 mission... damn ION Cannons and bombers!. And those 'missile towers' don't help your stealth tanks at all. [12-2-8eb] Nod Mission 8eb, Zaire --------------------------------- Objective: Same as previous Douglas McCreary (dark@ix.netcom.com) I found that the civilian church on this level is hiding a crate worth $3000. Discovering that fact really helped me solve that level. *12-2-9ea* Nod Mission 9ea, Egypt --------------------------------- Objective: GDI is attempting to retake Egypt. Use every available resource in your efforts to stop them. The populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers. Neil Bonner (nrbonner@erols.com) After you get your base up and running, the key is to build 2 turrets to the south to protect your base from the gunship. After that concentrate on building up base defenses and getting the tiberium flowing in. I used two refineries and 3 harvesters. That combination works well on this mission. The end-game strategy is to build up an offensive punch to cut off access to the large tiberium field in the east. Once that is done build an attach force of 8 to 10 light tanks and 4 or 5 flame tanks. Also take along about 5 Nod bikes if there are any Orcas left. My secret to the big offensive is to NOT walk thru the front of their base. It's guarded by two guard towers and two AGTs. Take out the guard tower in the southwest corner of the base and then blast thru the wall mid- way along the south wall. This can avoid a lot of casualties! Then have the tanks take out the Construction Yard in the northeast corner. Have the flame tanks take care of any infantry and concentrate on taking out the power plants. Once a few powerplants are destroyed the AGTs will go off-line and can then be destroyed at your leisure. Once the AGTs are off-line the game is basically over as it turns into a mop-up job. With this end-game plan you should not need to send a second force to finish the job as is the case with most offensives. When I finished this mission I had a few tanks left in the GDI base and over 6500 credits in my silos. [12-2-10ea] Nod Mission 10ea, Angola ------------------------------------ Objective: GDI is developing an orbital weapon. Our spies have told us of a large lake near the location of the R&D center. Find the base, and use the sniper to eliminate their scientist. Marcus Augustus Alzona : This took me awhile to find, but in the end it was easy. You start on the (lower) left edge of the lake with just units(Tanks, infantry, commando, artillery, buggies, flametanks). Save the commando. Move your units north, eliminating units as you go. eventually, near the top-right edge, they'll be a land-bridge south. Follow that. You'll come to the outside wall of the GDI base - the most important thing here is that you can ignore it - try to stay clear of the gun tower. If you stick to the right and go south past the base, there is a smaller sub-base past the base to the south, with the scientist in reach if you have a commando or a tank left. [12-2-10eb] Nod Mission 10eb, Tanzania -------------------------------------- Objective: GDI is developing a new, heavily armored tank. Our spies have located the GDI R&D base. Use your small strike force to locate and penetrate the center. Be sure to destroy the tanks in the base and the factory. J. Willig (j.willig@student.utwente.nl) Use your commando to mislead the two tanks and than walk down to the right until you can cross the river. walk to the left (watch for grenadiers) and pass the bridge on the left side of the field. Wait for the mammoth tank to pass and run across the other bridge (where the tank came from) and use the left bridge to enter the base. destroy the tanks and factory and get ready for the next thrilling animation *12-2-11ea* Nod Mission 11ea, Namibia ------------------------------------- Objective: GDI has captured one of our technology centers. You must recapture the base and recover the stolen information. Our forces in the area don't have time to find a way across the river, so you will have to control the two forces separately. Neil Bonner (nrbonner@erols.com) Have your commando pick off the guys on the bridge to the south. Then the humvee will come after the commando. Have the bazooka guys and minigunners advance to finish off the humvee. Proceed south avoiding the medium tank and as much conflict as you can. Remember your objective right now is to get into the base to the south. Take out the guard towers with the team of bazookas -- you can do this without getting hurt if they stand 4.5 squares away. Take over the refinery when the harvester is in the unloading bay. Take over the Comm Center. Sandbag south toward the base entrance. At the entrance of the base place an obelisk when you have enough power to operate it. Place a turret south of the obelisk to provide protection to the obelisk and to keep the gunship from cruising past your base. The computer will not be able to effectively attack your base because it cannot mount an effective attack force to overcome the obelisk and turret. At this point your job is to have two refineries and 3 harvesters going. The money will be flowing in. Build a massive attack force and destroy the base to the northeast. [12-2-11eb] Nod Mission 11eb, Mozambique ---------------------------------------- Objective: Same as previous Jeroen Kwast (jkt@gesasdsc.nt.getronics.nl) Forget a great strategy! Use your commando to scan the base to the north. If you do this right your base will become active without actually entering the base and you're ready to build! The first thing to do is make sure your units remain intact, because they can't reach the base without damage. The second thing is to build a hand of nod and an engineer. Recapture the tiberium plant and harvester. Now you need to do two more things. Use the force in the south to reach the village church and destroy it for a money crate. Use the force in the north + created forces to protect the harvester. While some gdi forces attack the harvester, move the 3 engineers back to the base (while protecting the harvester). Oh! don't forget to destroy the two watchtowers with : created forces or a turret placed close by. [12-2-12ea] Nod Mission 12ea, Botswana -------------------------------------- Objective: Somewhere in this area there is a GDI Advanced Communications Center. Inside this center are the firing codes for their orbiting Ion station. The Brotherhood must have these codes. Capture the center and retrieve the codes, do not destroy the center. Chee Hui (cheehui@aztech.com.sg) In this mission, you need to capture the advanced comm. base where you started off with a mobile construction yard, two recon bikes, two Nod buggies and a light tank. The main problem is that the surrounding area in your vicinity has no tiberium fields so you need to cross the bridge to build the yard there. Unfortunately, 2 Mammoth tanks are stationed at the bridge. Here's the trick. If you recon the area, you will find it's actually a nice square loop. Select 1 recon bike and ask it to target the further Mammoth tank on the bridge while you stationed the rest of your forces just outside of the edge of this square. Once the Mammoth tanks start attacking, run your bike as far away (and from your main force) ASAP towards the loop. When the tanks see your mobile yard, they'll turn their attention to it instead. So select all your vehicles (except the bike) and run round the loop to keep ahead one step of them always. Since the 2 tanks are now preoccupied with your other vehicles, reselect your bike and chase after the 2 tanks. Start with the 2nd further tank and shoot his butt black ! Once the 2nd tank got his butt fried, do the same for the 1st tank. Just be sure to maintain the rest of your forces beyond the Mammoths' range and you'll be all right. The rest of the mission will be fairly routine. Boy, those Mammoth tanks certainly have no brains. I actually like this mission because you can just use 1 bike to beat 2 Mammoth tanks. Talk about the odds of doing that in real combat. PS: If you think that's tough, wait till the next one. [12-2-12eb] Nod Mission 12eb, Botswana -------------------------------------- Objective: Same as previous See [12-2-12ea]. [12-2-13ea] Nod Mission 13ea, South Africa ------------------------------------------ Objective: Establish your base, then build and defend the Temple of Nod. All GDI forces are to be destroyed. Kane has ordered you to defend the Temple at all costs, even your own life. Do not allow GDI forces to overrun you. Andre Pang (ozone@zip.com.au) I think I did this mission in a very unorthodox way. Firstly, notice that a transport helicopter lands on the island you start off on. Use your engineer to take over it! Later a commando will appear on his own island (blowing up that church next to him will give you $7000 by the way), and use the transport helicopter to pick him up. If you use the commando to explore to the east of your island, he will be able to see the concrete walls of the secondary GDI base. That base is guarded mostly by bazooka men along the western side of the base, except for two mammoth tanks at the south-west of the base - which is a very good drop off point! Make around 6 or 7 bazooka men, and transport them along with your commando to that south-east point of that island. Start pre-building an obelisk. Your commando will take out all the troops who come near you, and the bazookas will take out the two mammoth tanks which appear (bazooka rockets can go over concrete walls, 120mm cannons can't!). After you've eliminated the force there, send in an engineer with the transport helicopter, take over the repair bay, and place your already built Obelisk next to it. Watch it take out all the buildings! The base is now yours, and you should be able to take over the weapons factory and barracks, allowing you to build mammoth tanks. Chee Hui (cheehui@aztech.com.sg) I won this end-game by doing something incredibly brave (and stupid too!). Using my transport helicopter, I filled it with a troop of bazooka guys and the one commando dude. I proceeded to land at the left coastline of the GDI base at the top. I unloaded my troops and used my commando to make short work of the surrounding infantry. I then attacked the nearby tanks and waited for the tanks to roll in. In the meantime, I flew my heli back to carry a full load (with the commando of course) of engineers. Once all loaded up and repaired, my heli landed on the inside wall to the left of the weapons factory. I unloaded one of my engineer immediately and right away, asked my chopper to take off and return to base for repairs. The advanced guard tower station there is a real pain. But it will begin shooting at the factory once you took over it. Once done, my heli took off again and proceeded to land at the same place. I unloaded my engineers and took over his barracks immediately and started making grenadier units there. I then took over his refinery and sold it immediately to furnish my funds while I made grenadiers. Once the guard tower is gone, I constructed a line of fence all around to keep out those pesky tanks which by then had rolled over my troops. It took 3 successive tries before I got this timed right. Phew! From then on, I literally drained the computer of funds by proceeding to take over his refinery (with the harvester) which keeps getting rebuilt next to my barracks. I timed my engineer movement just right, so that when the refinery is in the earlier stages of building, my engineer was halfway in. I then sold off the refinery and the harvester for a handsome profit of about 1000+ credits (compared to the price for producing engineers). Of course, others might say this is stupid but after 10+ takeovers, the computer was drained of money. How did you know ? Everything you attack will be sold off by the computer. It took me 3+ hours to complete and the feeling was great because I was churning out Mammoth tanks inside their base and using it to destroy their nearby yard. And all done without the nuke! 8-) I literally fenced out the GDIs for my second yard and was harvesting in absolute peace. *12-2-13eb* Nod Mission 13eb, South Africa ------------------------------------------ Objective: Same as previous See 12-2-13ea. *12-2-13ec* Nod Mission 13ec, South Africa ------------------------------------------ Objective: Same as previous Q: I think I've killed all the GDI. Why haven't I won? A: There is a village that is GDI-colored (gold) on the radar. There are GDI hiding in it, so you must destroy it and them to win. Maarten Meuris (maarten-meuris@tiscalinet.be) When you choose mission C as last mission when you play with Nod, you start on an island at the top left corner of the map. When you captured the helicopter on the island and you killed every GDI on it, let your commando blow up the church, pick up the money and fly to the island. Now we are ready to go. 1. DON'T deploy your MCV on top of the map: he will become an airstrike target. Move him south before deploying. 2. Build some engineers and bazooka's, then drop off your commando on the land you see at the east and recon everything you can without damaging your commando. Your heli will be hurt a bit, but he won't be destroyed. 3. Now land the Bazooka's and shoot the Mammoth Tank. Then destroy some of the walls so your troops can pass. 4. Land a lot of minigunners, at least 20. Then land some engineers. 5. Attack all units in the base with your bazooka's, minigunners, and your Commando and start capturing the base. To destroy the Adv. Guard tower in the base, attack him with minigunners, and while he is shooting at your minigunners, blow him up with your commando. Also, capture one of the nearby buildings. * Remember to put a unit/sandbag on the place of the destroyed Guard Towers to prevent the computer from rebuilding them. 6. Build some tanks to destroy the remaining guard towers. * Don't try to capture the Const. Yard before everything is secured: There are some hidden Adv. Guard towers. After a while, you will get an MCV at the south of the island where you start. Just build a sandbag next to it and sell it. You already have a good base, so why start a new one? You could also clear the path to your (new) base and move the MCV there. After all, it's always handy to have an extra MCV.