*12-3* GDI Covert Operations ============================ *12-3-1* Blackout ----------------- Hans Nelisse (hneel@xs4all.nl) Take the money in front of the church. Go south and west, until you see the flame tank. Use your airstrike to kill it. Use one of your commando's to blow up the power plants. Then move your commandos to the north-west. Avoid the turrets. When you encounter a tiberium field move east and enter the base. Watch out for the buggy. If you are lucky both your commandos are now damaged but still alive. Blow up the construction site in the north-east corner. Nod as probably not built his hand-of-nod and airstrip yet. Let the MCV enter the base. Don't worry about the turrets. Set up a base and take over or destroy the Nod structures. Build a weapon factory and an APC. Put in both commandos (if you still have both) and a couple of grenaders or bazookas. Move the to the north-west and blow up the temple of Nod and the sam-sites. Bring some more infantry if needed. Build 3 orca's to destroy the turrets that are located everwhere in the field. Maarten Meuris (maarten-meuris@tiscalinet.be) When you attack the Temple of Nod, a Nuke will be launched at your base. To avoid this from happening, blow it up with one of your Commando's. *12-3-2* Hell's Fury -------------------- Hans Nelisse (hneel@xs4all.nl) In this mission the Nod bases are not completed at startup. Nod builds them during the game. This means that you must act quickly. Take over the nod base on your right side. This should be easy. Build a refinary. Explore the map with your hum-vee. Watch out for obelisks. You need to build a helipad. If you've done this a chinook will appear. Be careful not to build all your buildings at the bottom of the map, as the chinook will not be able to land in that case. Put some grenaders or bazooka's in the chinook and send it to the top of the map near the yellow flare. Go east and kill the turrerts. Make a hole in the wall. Build a guard tower just north of your base. Build an engineer and send it to the landing zone on the north side. Let it take over a power plant in the north-east base. Build a barrack next to it. Destroy everything and put sandbags to prevent rebuilding. Take over some power plants with engineers if you like. At this time he won't have enough energy for his obelisks. Build an engineer and send him just south of the landing zone with the chopper. Take over his refinery. Build a barrack next to it. Try to take over his hand-of-nod's. Be careful. Then destroy everything else in this base. The last Nod base is in the north-west corner. He can not build any units anymore at this point. Destroy the turrets and guarding flame tanks. Be careful to destroy the power stations first, or else the obelisks might start working again. *12-3-3* Infiltrated! --------------------- Hans Nelisse (hneel@xs4all.nl) The start of this mission is very tough. First put your game speed at the lowest level. Sell your barrack and kill the engineers with the minigunners that you get from it. You will probably loose your refinary at this point. Build a new barrack and build an engineer to take it back. Use your tank to kill the APC in your base. Use your hum-vee to kill the flamethrower. Once you have your refinary back put a sandbag at the bottom of the right side of it, or else a Nod turret will pop up there. Keep repairing your guard towers. Attack the tanks. Build a brick wall. Put the first part between the tank and the guard tower. When the first battle is over build another refinery. Build 2 advanced guard towers near the gate. Build many tanks and keep them on guard in front of your base. Build 2 more harvesters. And build an orca fleet. 8 ones should be enough. Use the orcas to kill his harvesters every time they come out of his base. Soon you'll grow much stronger then him. Use the orca's to destroy his sam-sites. At this time you should have about a dozen tanks. Send them towards his base. *12-3-4* Elemental Imperative ----------------------------- Go up the northwest side of the map. After you have located and found the village, a transport helicopter will arrive. Put your commando into this helicopter and transport him across the river on the right. Unload him to reveal more portions of the map. Use the helicopter to move the commando on top of the plateau. Snipe whatever you can, and then transport the commando to the base of the cliff. Pick up the two crates inside the village to the right to end the mission. *12-3-5* Ground Zero -------------------- David Tong (davet@skaro.eng.sun.com) Destroying enemy units triggers your reinforcements. You need to be quick about killing them or the nuke will rain down upon you. You start off with 2 Grenadiers and 1 Minigunner. Initially in the bottom left corner you can see a Noddy destroying a farmhouse with a flamethrower. To his left there's another one. Left and up there's a building. Start by heading towards that building. Once you've reached the building you should get reinforcements - 2 more Gren's and 2 MGs. Use them to take out the flame throwers, and that should get you a tank. Now head north from where you started. Eventually the maze leads you to a flame tank. Destroy it with the tank to get a Hum-Vee and 3 bazookas. Now head North-East to the top. Across a tiberium field you'll find three scientists inside a fenced off area. Get them out and head back to the right. You'll get another Hum-Vee and 3 more bazookas. Noddy will nuke the base; somehow a few soldiers survive the strike so get them too. Group the 6 bazookas. Noddy sends in a couple of flame tanks to mop up any survivors. Make sure your tank attacks the flame tanks first; this draws his fire. If the bazookas get the first shot they'll be attacked and toasted. Now head round to the bottom left. Watch out for bazookas behind you, plus another flame tank, a stealth tank, a regular tank and a few foot soldiers etc. When you get to the bottom a chopper will arrive. You only need to save one of the Moebii to win. *12-3-6* Twist of Fate ---------------------- David Tong (davet@skaro.eng.sun.com) This is the best yet. You begin with a small base getting completely hammered. My advice here is to turn the game speed down and to hit TAB to get shut of the side bar. You should get the nearest tank to retreat and get the two Orcas to attack the Nod tank. Now leave the base alone; they can fend for themselves. Instead get up to the upper right. There's a pair of Mammoths up there taking a serious pounding. You need to rescue both of them. Get them to run towards the upper right hand corner. Mammoths can run one way and shoot another, but it's hard work. Once they are there, give them time to recuperate. If your MCV arrives during this time, move it towards the mammoth tanks. Move the mammoth tanks all the way south. When you destroy the stealth tanks, an Apache will attack the mammoth tanks and promptly get wasted in the process.. Use the troops from the base to destroy the local NOD forces and escort the MCV down to the base. Park it on the plateau to the left of the base. From then on it's fairly straightforward. There's an opening leading to a patch of tiberium just above you. This is a great defensive aid; his bazookas and engineers have to run through that tiberium to get to you. Aaargh! You'll need two advanced guard towers ASAP to safeguard against his chopper and air strikes. Half way up there is a small NOD base. The main offensive units are an obelisk, a single SAM site and a (now) empty helicopter pad. There's also a construction yard. There's a small base in the top left corner, just a power station and comm centre, protected by an obelisk. I took out the obelisk with Orcas, captured the two buildings, sold the comm centre and built a new refinery there (had to use a sandbag to get the position right). There's an absolute stack of Tiberium up there. I had to defend with NOD turrets and flame tanks; not as effective as both guard towers IMHO, so I had two of each. He kept sending his harvesters right in front of my base, so I just kept destroying them and wearing him down that way. In the end I sent 8 mammoths into his base, and got the sh!t kicked out of me. Second time I got the strategy right, but still suffered very heavy losses. In this scenario, he has several obelisks with SAM sites right next to them. The easiest way of dealing with them was to set 4 Orcas on the Obelisk, which will destroy it. When the SAM base opens, blast it with the Ion Cannon. Although there are other SAMs around you can usually do this without losing an Orca. *12-3-7* Blindsided ------------------- The computer will not start building until you land across the river. Because you have airstrike capability, it is possible to completely decimate the enemy without ever setting foot on the riverbank. Use this to your advantage -- the Nod construction yards are in the northeast and northwest corners of the map. Hans Nelisse (hneel@xs4all.nl) Go west and kill all infantry. Destroy the turret and the samsites. Now you get 5 engineers. Take over: the hand-of-nod, 1 power station, the airstrip and the comm center. Save 1 engineer. Sell the airstrip and the comm center and build as many minigunners as you can. Move them all east. Let the minigunners destroy the obelisk and then the turrets. Use your commando to kill the infantry inside the base. Watch out for the harvester. Don't attack it! Let the engineer take over the refinery when the harvester is inside. Build engineers and take over other buildings in the base. Destroy the ones you don't need. Build a couple of bazookas to destroy the sam-sites. After that put them on the place where the game started, to prevent enemy choppers landing there. Now you'll get a chopper. This part is a bit tricky. Put in 3 engineers, 1 flamethrower and the commando. Let it land just above the fence on the other side of the river. Now let 2 engineers run to the north-west and take over the silo's before Nod gets the tiberium out of it. Now move your commando and flamethrower west, towards the hand-of-nod and kill anything that comes out. Now let the last engineer take over the hand-of-nod. Sell your other ones. Now things will really get tough... Let the commando kill the turrets. Watch out for the apache. Then build sandbags as quick as possible to close the gate before the artilery enters the base. Build new turrets and keep repairing them. Build a new refinery. There are 2 other Nod bases on this side of the river. The one in the north-east is the easiest of the two. Maarten Meuris (maarten-meuris@tiscalinet.be) In this mission, you have to save often. Save before every SAM-site or Turret you blow up with your Commando, and re-load when minigunners came out of the building and attacked your Commando. When no minigunners come out, your commando won't lose any health by blowing up a building. In the base left from where you start, I just captured the Hand of Nod, the Airstrip, one Adv. Power Plant and the Radar. Then, I sold the Radar and built an Artillery. After receiving the Artillery I sold the Airstrip, and made minigunners with the rest of my money. The Artillery made it really easy to destroy the Gun Turrets, and when my Artillery accidently hit the Nod harvester, All Nod infantry rushed out of the base to attack my Artillery, so all I had to do was snipe them with my commando. It did take a LOT of time before the turrets were destroyed, but it was really easy: when I attacked the base, I didn't have to worry about the turrets and the infantry anymore. I just destroyed the obelisk and avoided the Harvester. Note that you have to destoy EVERY building at your side of the river before you get the transport helicopter. *12-4* Nod Covert Operations ============================ *12-4-1* Bad Neighborhood ------------------------- Hans Nelisse (hneel@xs4all.nl) Move your MCV to the northwest and place it a bit north of the tiberium field. Don't go too far, as you may encounter a mamoth tank. Build an obelisk near the edge of the plateau. Build a second refinery to harvest the large field in the north. Fence off the space between the plateau and the river and put another obelisk near the bridge. Your first one may be hit by the ion cannon in the mean time. Rebuild it later. Build a stealth tank to explore. Go the the north-east and find the base. Get the money crate which is on the north side of it. Be careful. Go to the south side of the base and enter it. In the mean time build the temple. Now wait until the nuke is ready and defend your base in the meantime. Let the nuke take out: 1. the construction yard, 2. the adv comm centre, 3. the barrack and 4. the weapon factory. Sell the temple afterwards. Now build an army and wipe out all GDI forces. *12-4-2* Deceit --------------- Hans Nelisse (hneel@xs4all.nl) Follow the road north, then follow the road west. Take the cash. Let the engineer take the chopper. Let the commandos go further west. Put one of them on the plateau with the chopper. Find the old base. Block the narrow path below the constuction yard. Build a hand and 1 engineer. Let the engineer take the comm centre near the river. Sell the hand and build your next structures near the comm centre. Only structures like power plants, silo's and the temple should be built at the abandoned base on the plateau. Leave the guard towers alone for now. Let one commando go to the south and find the village. Kill all GDI troops while they're destoying buildings. Take the money that's in the church. Explore the field and kill remaining GDI soldiers. Take over the other comm centres in the field and sell them (after building a sandbag next to them). Build some extra refineries there. Then build the temple. Protect your bases with oblisks. Build a stealth tank to carefully explore the map near the big GDI base. Unfortunatly it's as good as impossible to enter it. Build a strong army. When you're ready attack the southern entrance. Use lots of tanks. Destroy the guard towers and capture the power plant. Put a (pre-built) obelisk next to it. Prepare for a tough final battle. It may be hard to aim the nuke as it is nearly impossible to recon the base before. Maarten Meuris (maarten-meuris@tiscalinet.be) Follow the road to the north-west, pick up the crate, capture the chopper with your engineer and move your commandos south, to the village. Take your helicopter with you, otherwise he will be destroyed. Kill all GDI in the village and pick up the money crate that appears when GDI blows away the church. Move north again, to the place where you found the chopper, and then go to the east. You will get a flare when you get close enough to the base. Use the chopper to transport your commando's in the base. Once inside, recon the base, then sell the silo and repair the rest. Build a refinery and a HON. Sandbag the little space under your construction yard, as GDI drops off engineers there. Build a SAM-site south of the sandbags. Make some bazookas. Move your harvester towards the guard towers that barricade the eastern entrance, and while the guard towers are shooting at your harvester, blow them up with your bazookas. Kill any survivors with your commando's. Build 4 or 5 gun turrets there ASAP. They are much better than obelisks, as all Ion Cannons will hit the SAM-site. Use your Apache to take out the enemy rocket launchers before they reach your base, preferrably when they are in the (destroyed) village. Make a repair bay to repair your harvester and your Apache, and destroy the northern guard towers in the same way as the first three. Now you can build an airstrip in the north part of your base, and you can harvest the large Tiberium field in the north. Build four gun turrets there too, to defend the north-east entrance. Go to the northern corner of the map with a Stealth, and use your Apache to destroy the infantry that guards the Comm. Center. Use your Stealth to destroy the four Guard Towers that guard the river. Capture the northern Comm. Center and plop down a refinery next to it (you might need to put a sandbag first). Sell the Comm. Center and put an adv. power plant instead. Build a few turrets there to destroy GDI's harvesters. They will soon run out of money. Don't capture any of the other Comm. Centers. They use GDI's power. To recon the enemy base, approach it with a Stealth Tank from the place where you found the chopper. Let your stealth destroy one of the guard towers and proceed to the north. Pass the AGT without touching it. Now, if you go to the east, you should be able to enter the base without being detected. Recon as much as possible. Make sure you see their barracks. Build a Temple. Aim your Nuke one cell to the north-west of the GDI barracks. Use your Apache to guide the GDI orca to your SAM-site, and land an engineer in their base. Destroy the guard tower that protects their C.Y. with a Stealth Tank and capture the C.Y. before it rebuild any power plants. Now, use your Stealth tank to destroy the adv. power plant south of their main base. Now the enemy has no power left, so you can easily destroy everything in their base. *12-4-3* Eviction Notice ------------------------ Hans Nelisse (hneel@xs4all.nl) Move everything to the village in the south-east corner. Kill the mammoth. This will cost you a few of your flame tanks. Destroy the whole village and build your base. Put a minigunner up north as decoy for the airstrikes. Watch out for the GDI engineers. Defend your base with obelisks. Build a stealth tank to explore the map. You can take out the adv comm centre in the GDI base. Build a second refinery. Build the temple. Build a biker- gang to kill the GDI units in the field. When it is safe destroy one of the southern guard towers of the GDI base with your stealth tank. Enter the base. Let the bikes kill all harvesters and let them return to base afterwards so that the obelisks can take care of any units that go after them. After reconing the GDI base launch the nuke and let it destroy at least the construction site and the weapon factory. *12-4-4* The Tiberium Strain ---------------------------- Hans Nelisse (hneel@xs4all.nl) This is an easy mission. Move south across the river. Kill all GDI units and civilians. Go back north to the river. Follow the road and kill everything you encounter. When you reach the south cross the river and go up north through the tiberium fields until you reach the GDI base. Enter the base and kill all units. Then destroy the bio centers. A real easy mission. Just follow the orders from your briefing. *12-4-5* Cloak and Dagger ------------------------- Hans Nelisse (hneel@xs4all.nl) Explore the map with your stealth tank. Enter the base through the north entrance. Move your vehicle around it carefully. Liberate the MCV. You now have very little space to build your base because of the AGT's. Move your stealth tank to the AGT just right. Attack it. Your stealth tank will be sacrificed. Quicly deploy the MCV in the north-east corner of that little space. The AGT will attack it. Keep repairing. You'll have just enough time to build a powerplant and a hand and to sell the construction site before it collapses. Carefully take over the power plants with engineers. Then take the GDI construction site. Use a group of bazooka's to kill the guard towers and the tank. Then take over the weapon factory and let the bazooka's kill the guard tower that is firing on it. Block the northern entrance and the path near the 2 mammoth tanks. Build 2 tanks and destroy the guard towers. Don't destroy any AGT's or silo's! Let the bazooka's kill the adv comm centre and let the tanks handle the humvee and the tank that will come. Build 2 refineries. Build some more tanks. Take out the group that is waiting south of your base. Then take your tanks to the small GDI base in the middle of the map. Let the tanks attack the towers and take over the GDI's last power plant. Now you may destroy the AGT's. *12-4-6* Hostile Takeover ------------------------- Hans Nelisse (hneel@xs4all.nl) Take out the tank on the bridge. Then reach the abandoned Nod structures. Sell the comms center. Build 1 engineer. Move the flame tank, 1 bazooka andthe engineer west along the shore. Let the flame tank kill the guard towers. Take over 1 chopper. Move the bazooka's to the village on the east side. Get the money in the church. Let the flame tank kill the GDI reinforcements. Then fly the chopper to the yellow flare on the west side. Find the base up north. Build a second refinery. Move the chopper away because it will atract a mamoth tank. Watch out for the AGT's. Better use the tiberium field in the east first. Use tanks and artilery to destroy the AGT's. Block the 2 nearest bridges over the river. Build an obelisk near the most eastern one. Build a large army with lots of light tanks, artilery and flame tanks. Attack the GDI base. The northern gate is the weakest. *12-4-7* Under Siege: C&C ------------------------- Hans Nelisse (hneel@xs4all.nl) Sell the silo's and the sam-sites. There will be regular airstrikes, but the sams are pretty useless against them. Just make sure to put always a technician or minigunner to the north as decoy. Block the openings on the west and east side. After it sell ou can sell the turrets there. Let the stealth tank explore the map. There's a crate in the church in the south. Build a refinery, but keep the harvester in your base for the moment. Move the stealth tank to the north-west. Make a hole in the wall at the near the west end of the map. Recon the base. When the nuke is ready aim it at the construction site, the refinery, the adv comm center and the power plants. Build an obelisk and put it one space north of your norther turret. Sell the turret. Keep your mobile artilery and flame tank nearby. When all northern units are destroyed the western and eastern units will come and then the real battle begins. Fight, win, prevail! *12-4-8* Nod Death Squad ------------------------ Hans Nelisse (hneel@xs4all.nl) Move your stealth tank to the north-east until you reach the GDI base. Put the commando, the light tank and the flametank a bit south of it near the lake. Move youur stealth tank around the corner to the east side and make a hole in the wall at the upper end of the east wall. Move your stealth tank through and find the adv comm center in the upper north of the base. Move your commando to the east side, followed by the 2 other units. Let the flame tank take care of the GDI commando which will come outof the gate. Let the light tank make another hole a bit below the first one. Move the flame tank through and let it kill the 5 grenadiers. Then attack the mamoth. Move the light tank through the other hole and let it attack the AGT near the adv comm center. Let your commando follow and let him blow up the adv comm center. Mission accomplished.