THE COMMAND & CONQUER PALETTES The .PAL files are the most important files for editing C&C SHP images. I found out that the Temperate and Winter palettes were exactly the same. But, more important, this file will tell you where the palette differences between the Temperate and the Desert palette are. This is what a C&C palette looks like (in Mix Manager or RAMIX) The "__" are just other colors, without specification. 0 1 2 3 4 5 6 7 8 9 A B C D E F 0 BG __ __ __ SH __ __ __ __ __ __ __ BL DG LG WH 1 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 2 AW AW AW AW AW AW AW WH WH XX __ __ __ __ __ __ 3 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 4 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 5 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 6 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 7 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 8 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 9 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ A __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ B GG GG GG GG GG GG GG GG GG GG GG GG GG GG GG GG C MT MT MT MT MT MT MT MT MT MT MT MT MT MT MT MT D __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ E XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX F XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX WH Legenda: ------- BG : 00: Background color. Normally black. Better change this before converting. I use purple: you immediately see what is black and what is background. SH : 04: Shadow color. Bright green. You can use the green color for icons. BL : 0C: Black. DG : 0D: Dark Grey LG : 0E: Light Grey WH : 0F/27/28/FF: White. Always use the 0F color for white. The others could have strange effects (one of them is the blinking color used for "on hold"; I think that is FF). Better change 27, 28 and FF to something else to avoid mixing up. AW : 20-26: animated water XX : 29/30-6F/E0-FE: Palette differences between temperate and desert theater. For editing, I suggest erasing these colors by replacing them by a color you never use. GG : B0-BF: GDI colors. Use these for editing. Most of the time, when making new units by hand in an image editor, I stick to these colors only by making a palette where EVERYTHING except B0-BF, 00 and 04 is erased. MT : C0-CF: Metallic colors: same as GDI colors, but grey/blue. Used in the game for Nod units. Don't use this as team colors: only the colors B0-BF are reserved for that. Written by Maarten 'Nyerguds' Meuris http://cnc2sw.planetcnc.gamespy.com/