C&C95 project "v1.06" Changelog, by Nyerguds External addons: -Scorpio9a's LAN patch (thipx32.dll) -Funpark launcher program (funpark.bat) for playing the dinosaur missions Code upgrades: -VK's 1.05 patch (fixes top-of-map reconnaissance crash, adds native XP compatibility) -Komfr's stealth crash fix (fixes a crash when the stealth animation is played on the right half of the bottom edge of the screen) -Fixed the "/?" help parameter -Fixed the empty error box when the game fails to set the video mode (which can happens when setting the game to 640x400) -High resolution available, with centered menus and a large version of the title screen for a more finished look -LAN play expanded to six players -Chan's name is shown (it now shows "Scientist" instead of "Civilian") -The Hospital's name is now always visible to the player, even if it is owned by the enemy -The Hospital can no longer be sold. It wasn't sellable in the original C&C; this was a bug in C&C95 -A primary building can be selected for helipads, so people can prevent newly built helicopters from flying to their base from the edge of the map. -Civilian buildings no longer decay for no reason -Fixed the Rocket Launcher graphics bleed -Fixed a Chem Warrior behaviour bug; for some reason it had the civilian panic behaviour -(unnoticeable) Added black tiles for fixing map borders in hi-res -The missions in the New Missions menu can now be played with any C&C CD -Added "update*.mix" reading for future patches (same as "sc*.mix" addons) -Added "updatr*.mix" reading system which disables the read files in the game instead of adding them (same as "ss*.mix" addons). -Made Advanced options (the "hidden beta options") editable in conquer.ini Graphics updates: -Shadow of the Construction Yard fixed, so it remains like it is at the end of the MCV deploy animation -The Rocket Launcher now has its launcher aimed 45 degrees up, as it should -Nod logo restored on the Hand of Nod -Several buildings which showed side-sensitive colour instead of real yellow are now fixed: * Civilian Oil Derrick (V19) * Advanced Communications Center * Tiberium Silo * Barracks -Fixed green line refresh error on top sidebar icons -Ion cannon icon rotated so the satellite fires from the correct side. -Fixed Civilian Oil Pump building (ARCO) to fix the bug where the damaged state doesn't show up. String updates: -Changed "Med. Tank" to "Medium Tank" -Changed "Attack Helicopter" to "Apache" -Changed "Transport helicopter" to "Chinook Transport" -Changed "Stegasaurus" to "Stegosaurus" -Changed MCV from "Mobile Construction Yard" to "Mobile Construction Vehicle" -Changed "Obelisk Guard Tower" to "Obelisk of Light" -Changed "Dr. Chan" to "Scientist", because the unit can spawn from a destroyed tech center. Chan's original name was never visible anyway -Added Frank Klepacki's original track names to the music list Mission updates: -Added the Covert Operations missions -Added the updated dinosaur missions included in the Covert Operations pack -Edited the maps of all missions where you could see beyond the map border in 1024x768 so they show black outside the border instead of unreachable terrain. -Fixed some mission files that didn't play their videos due to mistyped video names. -scg05ea: re-enabled the Ukraine mission, which was replaced by a duplicate of one of the choices from Germany. -scg08eb (Moebius hospital mission): removed the blossom tree in the village so the "lose when ## civilians are killed" trigger is less random. -scb08ea (capture abandoned GDI base): Moved the build location of the refinery to a place where the AI can build it. -scb10ea (destroy mammoth prototypes): fixed map error near start location. -scb13ea (Nod end mission): fixed a trigger setup that could crash the game. Sound updates: -"Right Away!" infantry response fixed; was not played due to a mistyped string -Grenade throw sound restored -Added the remixes (Advanced options, "Scores") of the tracks No Mercy and Deception (aka "We Will Stop Them") from the console versions of C&C. -Added the beta sounds (which can be enabled in the [Advanced] options) -Enabled all hidden music (note that some tracks are only available because of the [Advanced] option "Scores", and will disappear if you disable that) TODO: -Expand Covert Operations list to accept mission numbers up to 999 for each side [IMPOSSIBLE - mission number is stored in a single byte. Max. is 127] Possible additional changes: simple: -Add N64 and PSX missions (May be better to leave this optional) -Enable burning tree sound (not sure - might just annoy people) Requires some research: -add multiple language support in one exe Requires a lot of research (may not be possible): -Remove "S" exception for defense buildings (not sure - this was done to prevent a cheat) -find solution for Discovered trigger crash (using the scb13ea.ini hotfix for now) Requires lots of work: -Remake all unit type init functions, so all units become 100% editable. + Make a new editor to edit these new sections Requires lots of work and research: -implement rules.ini reading instead of remaking the unit type functions