Desolator12 Name: Doug Duffel Street name: Plugin Archetype: Decker Matrix Alias: Plugin(avatar: electric-cord snake) Gender: Male Race: Human Age: about 26. Appearence: Black hair,Brown eyes, Usually wears loose-fitting jeans and T-shirts of popular bands. Usually has stubble from his beard which grows continuously. a few scars. Story: Born and raised on the wrong side of the street, Plugin learned to handle things his own way...by threat,talk, or force. Has had run-ins with the cops, but other than that, he keps his cool. Prefers to use a pistol his dad gave him before he died, modified with a laser site. When decking, he takes on a whole new persona, a more stealthy one. He usually has a few tricks up his sleeve, and can easilly program a few defence protocols for use in high-risk situations...the only problem is if he sees any pretty girls, he pulls a Brock (you all know what i'm talking about) also, he drinks like there's no tomorrow. Strenghts: A great decker has "contacts" for some things can program in a flash amazingly fit for a decker Flaws: Girls turn him into putty (until he gets to know them) Avid Drinker Equipment all the eqipment necessary for decking 3-4 empty datadiscs Pistol w/ Laser site extra ammo 500 nuyen credstick red_Dawn An update on Raven: Name: Raven Gender: Male Race: Pure breed Human Streetname: Raven (oddly enough) Vocation: Fitter (black marketeer) Appearance: A man of medium height and build, Raven has undergone many changes over recent history. Due to the the passing of Halley's comet Raven was subjected to extreme mutation. He is albino, that is to say his skin is pure white along with his hair. His eyes are a deep shade of violet. Another visible mutation is a second pair or arms, they are somewhat smaller and weaker but allow Raven to use two heavy weapons at a time or a single heavy weapon. Raven wears fashionable clothes, usually coupled with a grey trench coat. Raven always walks with a limp, due to a previous injury to his left leg. Personality: Raven is a successful fitter, he is mercenary in his dealings, always searching for profit. Raven will sell or do anything if the price is right. Background: Coming from a well to do family Raven rejected the soft, lazy life of an arranged marriage to follow his own dreams of making his own fortune. After years of tutorage under Fardel North Raven moved to Geneva in persuit of Nuyen. There Raven met Crystal and fell in love with her, he followed her during a 'shadowrun' and became inextricably entwined with Crystal and her fellow runners. During the passing of Halley's comet Raven was exposed to extreme amounts of astral energy and was mutated. His previously grey hair became pure white, along with his skin. His eyes went from grey to deep violet. He also grew another pair of arms! During this time Raven was also badly injured by a riot-control walker, his left leg damaged beyond repair. He also lost his most prized possession here, his gold plated silenced pistol he had nicknamed 'The Negotiator'. Strengths: Raven knows anything 'Nuyen', money is his business. His mutations included a strong resistance to psychic influence. Raven has four arms, always a plus! He is able to weild and fire two weapons at a time, or use a single heavy weapon. Complete and utter devotion to Crystal. Weaknesses: Raven's violet eyes have very poor eyesight, he can only see cleary for about 3-4 metres. Raven has a bad left leg, he limps constantly and finds running painful and cannot keep it up for long periods of time. Combat is not his fortay, Raven just sprays and prays. Complete and utter devotion to Crystal. Astral influence: None. Cyberwear: None. Gear: Raven has a fair amount of Nuyen in his many accounts. However, due to the destruction of Geneva and its subsequent quarantine Raven's home, shop and possessions have been destroyed. Raven has a large, black van that is pockmarked, dented but continues to run, it is called the 'Ray-van' by Raven and his friends. Character Owner: LeFire Name: Chance Vei Street name: Chance Archetype: Mercenary (Recon/Weapons expert) Race: Human Appearance: 20-plus Human. Approximately five foot ten. Usually dressed in civilian casual when not on jobs. Has a preference for sharp black and white. Wears black leather half-gloves both for style and practicality. After Geneva: Urban-black military fatigues, with stylised "Valkyrie" styled helmet with wings to conceal his horns (a mutation from Halley's Comet). Wears military style armoured vest with rigid chest, shoulders and back ceramic plates. (removed during stealth missions) Patterned green or urban-black jungle scarf usually wrapped around the neck and shoulder armour, ends tucked into D-rings on the webbing, used both for fast camoflauge and insect barrier (and a certain degree of style). Black leather half-gloves with fingertips left exposed to handle guns and equipment. Asian-mixed blood. Violet (albino) eyes, white hair (Crystal has been trying to persuade him to dye it blue. Ash prefers red. Chance would rather them leave his hair alone). Zero body ornaments and tattoos (finds them offensive and ill-disciplined). When working for MUNDI, full MUNDI Special Forces combat armour with mirrored faceplate. Wears a military-specifications pair of goggles on his face to help with his poor post-mutation eyesight. He suffers from albinism, as with Raven, but Special Forces Medic Wangfei has given him a permanent nanobot injection that enables him to change skin tone at will. Usually armed with dual forearm-mounted hand-claws that can be retracted for concealment. Personality: Obvious restraint and tactical judgement due to military training in recon skills (he will be the last guy to run amok in a battlefield). Outspoken and would not hesitate from counterpointing an idea if it has obvious flaws. Sarcastic at times, but apologises afterwards if he has found himself in error. Generally easy-going and hard to anger but can be ruthless in battle. Enjoys being alone with his thoughts during his jobs, but works very well in small teams. Being military-trained, he is disciplined and responds well to authority. Defers to better leaders and prefers to work in second-in-command roles. However, his previous job required and gave him a high degree of independence, and he is trained and capable of taking command in a desperate situation. However, after the bloody battles that he had seen since Geneva, Chance has become more melancholy, the guilt to many innocents killed both at his hand and by accident weighing on him. Virtues: * Disciplined. (He is more likely to follow orders and is very reliable in combat, a trait which makes him popular among his employers) * Recon skills. (Can track an enemy's movement and derive info from their tracks. Basic quiet movement and covert observation skills. Can detect booby traps) * Basic Soldier skills. (Capable of basic-only antitank/explosives/demolitions/sabotage/sharpshooting/lock-picking. Full-scale assault/gunbattle. However, not expert in any particular field... cannot match skills of dedicated specialists) * Soldier Brotherhood. (Being an ex-soldier, he knows the gripes and speech mannerisms of a professional military man. This means that he can get better/more truthful info while undercover from talking to uniformed personnel) * Basic Medical Skills. Running around in Geneva with his friends has given him practical experience in dealing with emergency medical situations. He is learning as he goes, and his skills are not as good as a real doctor or healer. Carries a small belt-mounted medical kit. * Magical Ability. Chance has gained slight magical ability, both in the form of a spiritual gestalt named Lupus, which is actually a wolf shaman totem that has manifested in his mind after his mutations, and in the form of minor spells and illusions. His magical ability is still raw, but expected to grow. Removed flaws: * Hand to hand combat: Being a wolf shaman gives him instinctive skill with dual hand-claws. * Magical phobia: With his gain of magical abilities, this phobia has disappeared. Flaws: * Guilt. Deaths of both friends and enemies have been slowly weighing upon him. * Bad eyesight. Without his mil-spec goggles, his visual range is reduced to three to four meters. He would have to resort to astral vision in such a scenario. * Still biased and unfriendly towards tattooed characters. Some things don't change. * Emotional attachment to Ash. Background: Chance was a recon trooper from the city-state of Singapore. A veteran of the asian wars between Japan and other South East Asian countries, he was cut off from his forces during a particularly heavy attack. During a week of escape and evasion alone in the jungles of Malaysia, he met up with a downed flyer of the then OCU Enterprises/IWS PLC alliance and buddied up with him. After being evacuated by allied corporate Search and Rescue (the helo took heavy fire: the downed pilot was killed and and Chance knocked unconscious during the wild escape), he accidentally ended up in the UCAS during the confused evacuation of the SEA regions. He attempted to get back to his country, but it fell before he managed to return, giving him a silent guilt complex that still bothers him. Chance drifted into the mercenary trade reluctantly, driven by the need to earn a living in dangerous times. Chance has been with the runner gang since pre-buclear Geneva. Ever since, mutations from Halley's comet have changed him quite a bit. He remains a steadfast soldier, but he has grown more war-weary and melancholy. Gear / Weapons: * CIS SAR-125 silencer-capable assault rifle with sharpshooter scope, laser-sighting and underslung grenade launcher. (10 mags of 50 depleted uranium-tipped caseless rounds, 5 explosive grenades, 5 shotgun-type shells. *Unique out-of-production weapon*) * Five Frag grenades with booby-trap ability * Silenced pistol. (5 magazines of 20 DU-tipped rounds) * Bayonet (No frills) * Armoured vest with optional ceramic chest, shoulder and back plates (camo patterned and non-reflective) * Load-bearing gear with rain poncho, rope, Swiss knife, Maglite. * Wearable Night-vision goggles/binoculars. * (bulky) Advanced Thermal/Ultrasonic Imager (with limited see-thru wall technology when placed against a wall). * Conventional (non-electronic) lockpick set * Camoflagued combat fatigues * Urban-black combat fatigues * Belt-mounted medical kit * MUNDI full battle combat armour with mirror faceplate * Valkyrie helmet. * "Ballbreaker" Autoshotgun retrived from Transys Arc * Military-specification goggles with night-vision, zoom and infrared imaging. Transport: None. Bike destroyed in Geneva. Accomodation: None. Home destroyed in Geneva. Cyberwear: None. Character Owner: LeFire Name: Lovett Ash Street name: Ash Archetype: Mercenary (Flame specialist) Race: half Human, half Fire Elf Appearance: Elf/Human redhead with long straight hair. Unique rich golden irises pre-geneva. Post Geneva, they have faded and are now an intense ice-blue. Dresses in fireproof black neo-leather gear. Hands are always covered with black nomex/kevlar gloves. Extremely attractive. When working for MUNDI, wears full black Special Forces combat armour with mirrored faceplate. Personality: Ash has grown up a lot since pre-buclear geneva. Her naive nature has hardened and she has grown both wiser and less temperamental. Her pryokenetic powers have also been stablised, with her being capable of controlling herself even without the presence of Chance. She still causes the occasional fire, but they are few and far between. Virtues: * Ash is immune against all forms of fire and heat attacks. * Through the years, she has learn to channel the energies of her lethal gifts through (and only through) physical contact with her (ungloved) fingertips. Ash's touch can weld steel and sear flesh to the bone. * Ash can set her hands on fire... A trick she often pulls to intimidate aggressors. * Since her gifts protect her against flame damage, her usual non-covert weapon is a backpack-mounted flamethrower. * Experience with the runners has given her lethal hand-to-hand combat ability with dual katanas. She can use them with flaming edges, inflicting extra heat damage that give the ability to slice through armour plate. Removed flaws: * Affection starved. * Flame seduction. Flaws: * She suffers from an extreme genetic disorder that has given her uncontrollable pryokenetic powers... Depending on her moods and state of mind, random fires will occasionally flare up in an area approximately a hundred meters around Ash. This flaw has been reduced, but is still present. * Ash cannot wear cloth-type armour (she has to wear non-stealthy plate armour or chainmail) nor carry bandages, paper notes, maps, and other flammable objects as they tend to catch fire sooner or later. Despite being fireproof, she is subject to normal blast and fragmentation damage... The last place you want her to be is in a oil refinery or fireworks factory. Vehicles are just as risky. This flaw has also been reduced, but is still present. Background: Ash was born to a union between a Human and a Fire Elf. At the age of puberty, her latent and terrible gifts suddenly became active during a visit to her sick mother in the town hospital, resulting in a fire that caused many fatalities. Her parents were dragged out, accused of witchcraft and stoned to death by a mob, and she was next on the line. However, her grief upon seeing them die in front of her eyes resulted in a immense firestorm that wiped the entire town out of existence. Only Ash emerged alive from the ashes... Ash has been with the runners since pre-buclear Geneva, a constant companion to Chance. Gear / Weapons: * Flamethrower (Bulky and noisy. Can splash flame to deny areas and shoot around corners. Uses binary fuels to remove risk of accidental explosions. Backpack mounted) * Fire-touch (Requires Ash to remove her gloves and be capable of conscious thought. Certain degree of random fire side-effects on surroundings) * Portable fire extinguisher (Helps Ash maintain the few precarious friendships she has)Black fireproof neo-leather/Nomex clothing. * Nomex/Kevlar gloves with quick-release catches.Flamethrower (Bulky and noisy. Can splash flame to deny areas and shoot around corners. Uses binary fuels to remove risk of accidental explosions. Backpack mounted) * MUNDI Special Forces full battle armour with mirrored faceplate. * Dual katanas mounted on thighs. Transport: None Accomodation: None Cyberwear: None