RPG character:
Grubb


Character Owner: BlueThunder


Name: Frek Damdin

Street name: Grubb

Archetype: Bodyguard / Inquisitorial Henchman

Race: Goblin (male)

Appearance: A bright green skinned goblin with large ears, pale yellow eyes and coarse brown hair. Dresses in a black jacket and trousers with sunglasses on.

Personality: Grubb isn't just the hitman to "Da Inquzita", he's tactical minded and isn't blinded by faith like his holy counterpart. He's the one who rushes in to correct his friends? mistakes and offer emotional support to her. His only real loyalty is to Rayi.

Virtues: * Tactical minded
* Looks before he leaps
* skilled with many weapons
* Skilled at driving

Flaws: * He's slow, meaning he often gets left behind
* He'll do anything Rayi asks him too
* Doesn't believe in what the Church stands for
* Doesn't trust humans

Background: Grubb used to be a mercenary for hire, but for most of his working life he has been hired by the Church of undying light to protect Rayi Shah, a trainee inquisitor. He hates the church and doesn't believe a word they say, but upon seeing the young elf he couldn't refuse. Ever since his feelings for his "boss" have grown, although their different beliefs are the only thing that bring them to blows. He's more of an inquisitorial aid then anything; using pain where Rayi fears to do so and getting her out of any mess she puts herself in.

Gear / Weapons: * Black jacket and trousers
* Sunglasses
* Retractable metal walking stick
* Knuckle Duster
* 2 pistols (hidden in cyber leg compartment)
* A homemade shot gun (Very unreliable, but he insists on using it)

Transport: * A car

Cyberwear: * Old version of a cyber leg.





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