Wesforce
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Guide to the Transys Arcology
(Nice Thread VO )
(GM Note: If you have any ideas for specific floors, bars, clubs, anything like that or you want to add a 'Decker Comment', drop me a line. Floor Guide to come later. Is that it? I thinks so. SYSTEM OFF!)
quote: | Transys Neuronet Welcomes You to Your New Home!
Welcome to the Transys Arcology, the habitat of the future!
Situated in Eastern Scotsprawl, the arcology is a 300 storey tall work of art. Its three towers are visible all over the Sprawl, giving you, the Scottish people new hope and promise in your daily lives - Homes, Shopping Centres, Amusement Parks, Factories all in the same building. And what's more - Its entirely Scottish!
Where else in the world can you find such a social, economic and architectural marvel? Not in England, thats for sure!
Let this interactive guide show you through the arcology, level by level. Don't worry if you feel lost at first, you will soon start to know your new home like the back of your hand.
-->Don't be taken in by the hype. Transys, like any other Megacorp, see themselves as being above any nation, they just like to play the Scottish Nationalism card a bit from time to time. Apparently this huge tower of junk is built on the site of a major Edinburgh conurbation. The battle to get planning permission was legendary, and took corruption to a grand scale. And what happened to the original residents? Some say they live under the sea...<---(Vurt Fly)
What is the VOES?
I'm glad you asked!
The Virtual Octopus Expert System is the pride and joy of Transys Neuronet's Programming divisions. As the Arcoogy itself is to buildings, the VOES is to programs - SOTA, and a work of art. Taking a whole division almost three years to complete, the VOES is most certainly the most advanced program of its kind anywhere in the world. And it needs to be - Running the entire arcology takes more computing power than has ever been dreamed of. Controlling every aspect from transport, environmental control and outer surface polarization right the way through to shiftavators, security, air-traffic control and of course - Matrix connections.
Get to know the VOES well - You'll feel safe in his hands
Getting In and Around
As befits the habitat of the future, we have installed for your convenience, every possible transport link.
Land vehicles, including road trains, enter the huge underground car park on level sub-1 via the loading docks at the base of each of the three main towers. There is also a secondary bay on the mid-section disc, at floor 150, gained by driving on the approach skyroad. I'm sure you'll find parking both convenient and cheap
-->Screw that. I tried to get in once using my *customized* Hyundai AirSpeed750 Sporter. The Fragger's noticed my lack of a legit vehicle chip and zapper-stripped me on the apporach road, killing my engine like that. I was lucky not to come off the skyroad, spiralling out of control. I was only trying to get in for ID0. Where's the fragging JUSTICE!?!<--(Cylinder Head)
-->No fragging justice 'round 'ere, umie. Not if ya's a gobbo...<--(Grind Storm)
Parallel to the Roads, there is a maglev train terminal at ground-level, and a monorial termianl at floor 150, both connecting to both ScotRail for getting to Scotsprawl, and RoyalRail for England, should you want to go there.
-->I should tell you, as well as the Zap-strips Cy mentioned, there are pretty heavy blast doors on all the access ports too - Thery could seal the whole place off in an instant. Careful with the monorail line too, we had a few drunk ScotKids get out there once. A monorail came along, and the slipstream alone sucked 'em off. Hmm, maybe that was a poor choice of words...<--(Vurt Fly)
And of course, you can get in by air, whether bye the mid-section disc or top-disc VTOL Porst. Transys Arcology accepts LAVs, Helicopters and Tilt-Wing aircraft. We will ave pur STOL Roof retractable runway finished by2065, for those who want to arrive in style!
-->Transys maintain a flight of Attack helicopters and several Panzers there too, ostensibly for 'Defence'. Between you and me, I don't think the IWS Copter crash in the Glasgow Barrowlands was an accident...There are also SAM and cannon turrets well-concealed in the tops of the three towers, perfect for causing a few more 'accidental crashes', like the one a month ago that was blamed on 'Shadowrunners'<--(Vurt Fly)
Getting in is half the fun - Getting around is all of it. You'll want to use our patented - 'shiftavator; system - Elevators that move vertically and horizontally, allowing easy access up and down the floors, as well as from tower to tower. There are 10 seperate shafts running up and down each of the towers, all tied in to building control at the VOES headquarters, which enures that no accidents take place. I am pleased to inform you there have been no fatal accidents so far, despite almost 90% shiftavator usage!
Attractions
Where can you see FIVE WHOLE LEVELS of Shopping mall, the world's largest indoor roll-o-coaster, the world's largest indoor aquarium, A wild animal and paranimal park full of lush REAL TREES alongside Sim-Parlours by the dozen?
-->I'll get this one. U-P Y-O-U-R A-R-S-E?<--(McNugget O'Data)
Yes, that's right! The Transys Arcology!
Here in the mall you'll find every shop imaginable - All the major chain stores, and the not-so-majors too. Its true almost all the shops are owned and run by Transys Subsidiaries, but hey - You're here, and you don't want anything less, right?
-->Wrong. But I deleted a bunch of crap here and left only the stuff you want to know, right? Pay me later <--(Vurt Fly)
Clubs
Bad Gravity - A seething den of delinquents, bad drinks and even worse music. Transys Security is investigating this 'establishment', and it is likely to not be here next year. Recommended you avoid at all costs .
-->Which means its perfect for us! The only place worth going in the whole building if you ask me. We play the latest grindcore, deathcore, fragcore... damn, we play all the 'cores. Be real nice and I might not piss in the drinks, and might ask my mate Grind-Storm to fix you up with some good guns and cars... and stuff.<--(McManus)
-->Now eveyone knows. Thanks a fraggin' lot <--(Grind Storm)
Deep Red - A pub/club popular with off-shift Transys Employees. The music is electronic, and loud, and seems to go down well with those in the Transys Programming divisions. Note: Under investigation due to the suspicious-looking Communistic symbols factored into the decorations. Hosts gigs by big bands frequently. :/
Bars
Elf-Only Bar - A bar sure to appeal to our visitors from the Elven lands! The Owner, Lord Elfric, is a happy sort sure to appeal to the hearts and minds of anyone who should drop by!
-->I beg to differ: A darkened hovel of a bar. It looked twice as small on the inside than the outside. The walls are a patchy shade of pastel blue, the bar is chipped wood-veneer plastic, as are the stools and chairs, and thats just the furniture...
Lord Elfric is an arrogant frag-brain, refusing to even talk to anyone who isn't an Elf. He isn't held back by the fact that few of his customers are. The only beer they have is 'Swiftriver's Finest Elven Ale'(tm) (made in Transys Arcology Aqualogy #13), and that's centaur-piss, just like it sounds. The place is a known meeting-point for Elf-Poser gangs. Avoid <---(Razor)
Restaurants
-->Nothing but the usual trashy McBurgerKongs, A Pizza Slut and a few of those Frech/Ork crossover jobs. Go to 'The Taste of the Tir' if you want Elf waitresses. Thats about it. Move along people.<--(McNugget O'Data)
Security
For your safety and convenience, you'll find every corridor and section of open ground is connected into our central security system by 3DTV cameras with the latest in autorecognitionsoft, movement detection and infrared capability. We make full use of pressure pads and alarms to make sure you go where you want to
If you get lost, just ask our friendly security staff, or the Elite Blackwatch guards in their ceremonial dress.
-->Thats the security on the lower levels. You don't want to know whats on the higher levels... But if you do: Monowire traps, High-Capacitance lasers that could cut you in half, Armed drones, like the Transys Janus... And I've only been up to 225...
Normal guards are your usual corp-fodder - Minimal cyberware, handguns, stun rods and SMGs mostly, a few Mages. You don't want to screw with the Blackwatch though - These ex-army psychos are cybered to the limit and come running at any sign of alarm. They can outdistance Track-runners and hit a pea at 500yards. They pack Rifles and Autoshotguns and wear the best kevlarIII protection, all painted shiny black. Don't laugh at their kilts either, or they'll REALLY kill you.
And don't think Magic will help much - The whole building is warded against astral intrusion, with secondary wards around the sensitive sites. They also have Shamans on staff to get the building's natural Spirits on their side (yes, even a place like this counts as 'nature :rolleyes).<--(Vurt Fly and Mako) |
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LONG LIVE THE FIGHTERS!
RPG = Blue Hair IS the Future, y'know 
You Are not Your YinYang Coffee Table
The Author is VARY lazy
"All good things will come
to the faint of heart
with patience rewarded
Just say what you mean
and I might forgive
in God's good service" - Toni Halliday
Last edited by Wesforce on 05-14-2003 at 05:20 AM
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