RPG character:
Chance


Character Owner: LeFire


Name: Chance Vei

Street name: Chance

Archetype: Mercenary (Recon/Weapons expert)

Race: Human

Appearance: 20-plus Human. Approximately five foot ten. Usually dressed in civilian casual when not on jobs. Has a preference for sharp black and white. Wears black leather half-gloves both for style and practicality.
On job: Dressed in green-grey or urban-black military fatigues with load-bearing webbing on chest and hips. Wears military style armoured vest with rigid chest, shoulders and back ceramic plates. (removed during stealth missions) Patterned green or urban-black jungle scarf usually wrapped around the neck and shoulder armour, ends tucked into D-rings on the webbing, used both for fast camoflauge and insect barrier (and a certain degree of style). Usually wears military-style floppy hat with upturned rear brim supporting an attached carabina. Hates to wear helmets. Black leather half-gloves with fingertips left exposed to handle guns and equipment. Asian-mixed blood. Black eyes, black hair. Zero body ornaments and tattoos (finds them offensive and ill-disciplined).
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Personality: Obvious restraint and tactical judgement due to military training in recon skills (he will be the last guy to run amok in a battlefield). Outspoken and would not hesitate from counterpointing an idea if it has obvious flaws. Sarcastic at times, but apologises afterwards if he has found himself in error. Generally easy-going and hard to anger but can be ruthless in battle. Enjoys being alone with his thoughts during his jobs, but works very well in small teams.
Being military-trained, he is disciplined and responds well to authority. Defers to better leaders and prefers to work in second-in-command roles. However, his previous job required and gave him a high degree of independence, and he is trained and capable of taking command in a desperate situation.

Virtues: * Disciplined. (He is more likely to follow orders and is very reliable in combat, a trait which makes him popular among his employers)
* Recon skills. (Can track an enemy's movement and derive info from their tracks. Basic quiet movement and covert observation skills. Can detect booby traps)
* Basic Soldier skills. (Capable of basic-only antitank/explosives/demolitions/sabotage/sharpshooting/lock-picking. Full-scale assault/gunbattle. However, not expert in any particular field... cannot match skills of dedicated specialists)
* Soldier Brotherhood. (Being an ex-soldier, he knows the gripes and speech mannerisms of a professional military man. This means that he can get better/more truthful info while undercover from talking to uniformed personnel)
* Basic Medical Skills. Running around in Geneva with his friends has given him practical experience in dealing with emergency medical situations. He is learning as he goes, and his skills are not as good as a real doctor or healer. Carries a small belt-mounted medical kit.

Flaws: * Has negligible physical hand-to-hand combat skills and would lose to majority of hth challengers. Relies on skill at firearms to keep his distance.
* Mind is science-orientated, and has a phobia of magic. Seeing it in action makes him distracted and uneasy.
* Biased and unfriendly towards tattooed characters.
* Emotional attachment to Ash.

Background: Chance was a recon trooper from the city-state of Singapore. A veteran of the asian wars between Japan and other South East Asian countries, he was cut off from his forces during a particularly heavy attack. During a week of escape and evasion alone in the jungles of Malaysia, he met up with a downed flyer of the then OCU Enterprises/IWS PLC alliance and buddied up with him. After being evacuated by allied corporate Search and Rescue (the helo took heavy fire: the downed pilot was killed and and Chance knocked unconscious during the wild escape), he accidentally ended up in the UCAS during the confused evacuation of the SEA regions. He attempted to get back to his country, but it fell before he managed to return, giving him a silent guilt complex that still bothers him. Chance drifted into the mercenary trade reluctantly, driven by the need to earn a living in dangerous times.

Gear / Weapons: * CIS SAR-125 silencer-capable assault rifle with sharpshooter scope, laser-sighting and underslung grenade launcher. (10 mags of 50 depleted uranium-tipped caseless rounds, 5 explosive grenades, 5 shotgun-type shells. *Unique out-of-production weapon*)
* Five Frag grenades with booby-trap ability
* Silenced pistol. (5 magazines of 20 DU-tipped rounds)
* Bayonet (No frills)
* Armoured vest with optional ceramic chest, shoulder and back plates (camo patterned and non-reflective)
* Load-bearing gear with rain poncho, rope, Swiss knife, Maglite.
* Wearable Night-vision goggles/binoculars.
* (bulky) Advanced Thermal/Ultrasonic Imager (with limited see-thru wall technology when placed against a wall).
* Conventional (non-electronic) lockpick set
* Camoflagued combat fatigues
* Urban-black combat fatigues
* Belt-mounted medical kit

Transport: Scrambler/Recon motorbike (rather beat-up and temperamental)

Accomodation: One room apartment in slums. Lives with Ash.

Cyberwear: None.





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